
CS2 charms: where they hang, patterns and prices
A charm is a small model that hangs from a CS2 gun. Here is which guns take one, where it hangs, what its pattern number does, how SkinsViewer prices it, and how to try one on any skin in 3D before you buy it.
What a charm is
Charms are CS2 items you attach to a gun. Every gun takes one charm, and only one: rifles, pistols, SMGs, heavy guns and the Zeus x27 all have room for it. Knives and gloves take none.
Where a charm hangs
Each gun has one attach point for a charm, set on its model in the game files, and the charm always hangs from that point. In the SkinsViewer builder the charm hangs from the same point, swings a little as you turn the view and then settles. With reduced motion turned on in your system, it hangs still.
Pattern numbers
Every charm carries a pattern number from 0 to 99999. The game reads it as a fraction, the pattern divided by 100000, and on many charms that fraction changes the look. On these three the colour changes, so a rare pattern can sell above the price shown here, which is the price of the charm by name, whatever its pattern.
| Charm | What the pattern changes | Price |
|---|---|---|
| The colour runs from gold at low patterns to blue near the top of the range. | $2.57 | |
| The colour changes with the pattern. | $8.42 | |
| The colour changes with the pattern. | $14.36 |
Aggregated market price, updated . The builder notes on these charms that a rare pattern can sell for more.
The pattern number travels in the share link, so a craft you share opens with the same charm and the same pattern.
Charm collections
SkinsViewer lists 78 charms from 4 collections. Each comes with a few of its rarest charms here.
| Collection | Charms |
|---|---|
| Missing Link Community Charm Collection | 23 |
| Dr Boom Charm Collection | 22 |
| Missing Link Charm Collection | 17 |
| Small Arms Charm Collection | 16 |
What a charm adds to a craft
SkinsViewer prices a charm at its aggregated market price by name and adds it to the craft's cost. In Cost of parts the charm is its own line, next to the skin and the stickers, and it counts in the total. A charm with no price shows "no price" and marks the total incomplete, like any other part. Crafts in the gallery can carry a charm too, and their cost of parts includes it.
Charms in links
The share link carries the charm and its pattern, so anyone who opens it sees the same craft. The inspect link carries them too, with the charm at the weapon's default point. The gen command leaves the charm out, since its syntax has no place for the pattern, and the export says so. More on both in the guides to inspect links and gen commands.
Try a charm on any skin
Open a gun skin, pick a charm in the builder, and it hangs on the weapon in 3D. Set the pattern number, turn the view, and share the link when you like it. Start with one of these:
More guides
How to make a CS2 sticker craftSlots, placement, rotation and scrape, with crafts to open in 3D
CS2 Doppler phases explainedPhases 1 to 4, Ruby, Sapphire, Black Pearl and the Gamma Doppler phases side by side
Case Hardened patterns and blue gemsHow the pattern seed moves the blue, gold and purple, and how to read a blue gem
CS2 inspect linksWhat an inspect link holds, how to open one and how to make your own from a craft
How to use a CS2 gen commandWhere it works, what it carries and how it differs from an inspect link